This is going to be the best 2D game of 2017, I can feel it already.
Bloodstained - Ritual of the Night
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http://castlevania.wikia.com/wiki/Symphony_of_the_Night_Bestiary
http://castlevania.wikia.com/wiki/Portrait_of_Ruin_Bestiary
http://www.gamasutra.com/blogs/BlakeReynolds/20150512/243212/Pixel_Artist_Renounces_Pixel_Art.php
http://www.gamefaqs.com/ps4/181170-13-sentinels-aegis-rim-juusan-kihei-boueiken
https://www.kickstarter.com/projects/lunarraygames/timespinner
We're also getting La-Mulana 2 in case you forgot
@BlogWobbles
I want to believe, but
Inti
NINE MONTHS = running and jumping
3D also makes it look pretty shit compared to Castlevania.
@Gigastrength
3D also makes it look pretty shit compared to Castlevania.
This. It reminds me of how good the concept art for MN9 looked before they gave it the shit 3D treatment.
@Techpill
The concept art for Bloodstained didn't even look good, come to think of it.
meme game
@SniperGod
I'm only seeing one Bloostained thread (this one) in the catalog.
And even if it wasn't, why are you complaining? Bloodstained is a videgame and this is the videogame board.
@Fried_Sushi
Yeah, MN9 tier. Exactly as I said the instant I saw the first artwork.
@RumChicken
I've got no idea how to link threads, so I hope it works.
/v/thread/333023387#p333023387
Because you're keeping another thread from existing when you've already got another thread that you can talk in that's already got like +100 posts.
@BlogWobbles
Designs are bad. It goes back to PoR tier castlevanias. Good gameplay but overly weeb shit. Even the music hits a bit too low.
tfw no HD pixel art
@Fried_Sushi
I mean, it's not done but it looks h-game tier. You know the one I mean.
@Fried_Sushi
Why don't they just make a 2D sprite game? 2.5D is fucking terrible.
@Nojokur
HD pixel art is way too expensive and requires tons of time and work (if you want to create genuinely good pixel art, not the garbage used by indie games). That's why companies like SNK, Capcom and ArcSys switched to 3D.
but Dragon's Crown
The company's president, a ridiculously talented 2D artist, did all of that pixel art by himself, for free. Not every single company can allow themselves to do that.
Add to that how the general public dislikes 2D art immensely, seeing it as "primitive". That's why Walt Disney stopped making films based on traditional animation and Pixar rules unopposed.
It sucks but that's how it works.
@BinaryMan
The animations, the sluggish character, the clipping, the camera, the scale, the blocky 3D
@Booteefool
A h castlevania with more blood instead of h-content and good animations sounds like a good idea.
@Emberburn
What boggles my mind is the fact that Inti Creates, who is developing both MN9 and Bloodstained, is very well known for their 2D games, especially their self published game Azure Striker Gunvolt, and yet they're making these 3D abominations.
Dark Souls is the only good 3D Castlevania anyway.
@Inmate
How does it look bad?
The only problem I see it the falling animation, but this is early in development that I will be baffled if they don't tweak the animations.
@happy_sad
I know right, just like MN9 was when we got the first similar looks at the game
Reminds me of Order of Ecclesia.
@Soft_member
Dark Souls is the only good 3D Castlevania
Dark Souls is the only good 3D Metroid
Dark Souls is the only good 3D D&D Tower of Doom
Dark Souls is the only good 3D Devil May Cry
Dark Souls is the only good 3D Doom
Dark Souls is the only good 3D Fifa
Dark Souls is the only good Mario Party
Every single thread about every single game.
Why is the Dark Souls fanbase so utterly disgusting?
@happy_sad
I'm a pretty experienced developer and I see games in development all the time. I can tell you without any doubt that this game will be MN9 tier bad. There will be tons of delays, progress will be slow and the final product will be extremely subpar. Screencap this post and thank me later.
@haveahappyday
hurr what do these games that are developed by the same devs have to do with each other?
Kill yourself m8
@BlogWobbles
After the mighty number 9 fiasco, how we can be sure thus won't go to hell?
@JunkTop
The primary reason why ArcSys switched to 3D with Guilty Gear was because they didn't want to have to compete with their own franchise since BlazBlue is also a 2D anime-style fighter.
@Deadlyinx
Dark Souls is the only good 3D D&D Tower of Doom
Dark Souls is the only good 3D Metroid
I would be real mad if someone really means this
I have more faith in IGA than Inafune
I mean, for a 5.5 mil budget, which is a lot by KS standards but not for a full CV game, I don't expect them to do 2D sprites.
It's already looking better than MN9.
Hopefully it'll be a decent game.
@cum2soon
Suuure you're telling the truth.
Just like that user claming to work with Capcom's legal department who said that MN9 was going to be sued for copyright infringement.
@cum2soon
I'm a pretty experienced developer
Because you're a AGDG-tier "dev with tons of game idea" on shitty pixel graphic games.
You knowledges are irrelevant for a game of this caliber.
@Inmate
It's being developed by the Japanese. They have had trouble making good games ever since the start of 7th gen.
@Spamalot
That argument makes absolutely no sense, Inti Creates made and self published Azure Striker Gunvolt with 2D sprites in a smaller budget than Bloodstained.
@Fried_Sushi
Man, that shit reminds of nightmare sphere. I'm already hyped for the second one, it will probably come out earlier than bloodstained.
@Nude_Bikergirl
You make it sound like western devs are shitting out classics on a weekly basis
I'll take weeb games over call a dooty every day
@Nude_Bikergirl
What the fuck is the correlation with a game dev process and the nationality of its creators?
Ah yes, you're full of shit, that's the one.
@Spamalot
IGA had less of a budget for Symphony of the night and Order of Ecclesia and those graphics look better than this shit.
@RavySnake
your logic makes no sense.
Do you know how much bigger Bloodstained is compared to a simple game like ASG
@AwesomeTucker
Do you know how much bigger Bloodstained is compared to a simple game like ASG
Well do you? Because I'm pretty sure the game won't be as long as you're thinking it will.
@Skullbone
@BlogWobbles
It's very easy to tell the direction a game will take from 1. how long it takes to get the basics up and 2. what the basics look like once they're up. For this game 1. took 11 months, which is extremely high. And 2. looks really subpar. Nothing super terrible but nothing extremely impressive either. So, I dunno, it seems to me like the project is doomed if they keep this slow pace up and they keep churning out content of this low quality for a $5M+ project.
>>3@iluvmen
And those two games were exclusives for two low-power platforms working under low resolutions.
@Nude_Bikergirl
This. Square can't even make a 60 fps game. The best they can do is a stable 20fps game that has taken a decade to make.
@iluvmen
first of all, you fucking retard, go back to play OoE and marvel at those recycled screens
secondly, source your budget claims or shut the fuck up
@Spazyfool
The 3C are set up, so the basics are there.
Animations and graphics are everything but "basics".
As you can see in the demo the game is playable so the basics are here.
@Fried_Sushi
And this is why 2D should stay 2D, and 3D should stay 3D.
The extremely crappy movespeed shows in 3D, and I can't image the background objects will have enough shading to actually contrast Bloodstained.
@Nojokur
1. We already know how long ASG is. About ~5 hours
2. IGA said Bloodstained is aiming for 15 hours+
of course I don't know for sure how long it's
going to be. But if I go by what IGA says, yea, BS seems to be a much bigger game than ASG
now kindly fuck off you shit posting retard
@Nojokur
Did you read anything I said? I'll repeat, you can tell how a project will go by how long it takes to get the basics up and the quality of those basics. For this project how long = very long, and quality = low.
@JunkTop
Is there an agreed line between what is "pixel" art or not? Because Dragon's Crown is hand painted and animated via voodoo or something so I don't really think it's pixel art.
But yeah, shit's expensive. Ori and the Blind Forest also has some fantastic shit there, but the characters themselves are 3d.
@SniperGod
That's just, like, your opinion man.
And juging the quality of a test zoom with placeholder blocks is the proof of your retardation.
And 11 months in a game dev cycle is long? Hah, you're cute.
@whereismyname
@Emberburn
There aren't enough dotters left in Japan that are still in the industry. Look at Gunvolt. The scope of that game is tiny and it reuses assets like crazy. Why? Not enough dotters. It'd be nice if they could contact skilled old dotters who left the industry during the 3D era but it's improbable.
@Need_TLC
And 11 months in a game dev cycle is long?
Dude, I can literally make what these guys made in like 2 days. I'm not shitting you. So, yes, 11 months is a really long time for this. Whatever, stay delusional.
Everyone always ignores this pic when bitching about the graphics.
Notice how threads get shitty on the weekend?
Yeah, couldn't possibly figure out why.
For real though, it's taken a while for the game to get off it's feet, but it seems like there's been quite a bit of progress. The character and animations are all there, just needs to be cleaned up and final'd, and the next big thing will be implementing backgrounds and enemies. With monthly updates, I'm fairly certain we'll see it come along shortly, but time will tell.
@Poker_Star
Yeah, I'm thinking the decline of 2D pixel graphics in games is simply due to the fact that 2D pixel art has become more of a hobby thing now and there are very few, if any, professional sprite artists left.
@Need_TLC
Isn't Igarashi is creating the game from the very ground, instead of using an existent engine like the DS Castlevanias did?
@TechHater
Dude, I can literally make what these guys made in like 2 days.
Okay big dick internet warrior. Do it. And link it in 2 days time at 1pm CDT.
@massdebater
The "movespeed" is the same as every other metroidvania. This isn't Sonic the fucking Hedgehog.
@farquit
I don't need to prove myself to you. You're the one who wasted money on this shit. Now it's all a matter of slowly realizing over the years that you were scammed.
@TechHater
Ok. Prove it.
Create something as complex as the Bloodstained demo in two days.
Post it here next tuesday.
@TechHater
Ho yes, you can pop up unreal, load the sidescroller template, and you're done.
But you probably can't code and design everything behind the game you can't see like the rest of the code, the dependancies, and the pre-production in 2 days.
Or so you think.
@hairygrape
Hey man, you made a claim. If you don't want to back it up, all that tells me is that you're bullshitting and know literally nothing about game development.
tfw these threads are the easiest to trigger when theyre still in the delusional phase
holy fuck its mn9 all over again
@Emberfire
It's OK, user. You lost some money but you'll come out of this stronger. Maybe you won't fall for these scams again in the future.
So what Metroidvanias are you anons playing to hold you over until this comes out. I just beat Salt and Sanctuary and I'm moving on to Chronicles of Teddy and then I'll probably start up Axiom Verge.
@BlogWobbles
Its less obnoxious with a smooth sprite with lots of trail effects.
Or 3-5 very sharp frames of animation.
@askme
delusional phase
Just admit that the only reason you're posting is because you yourself are delusional.
@lostmypassword
lost some money
Nice shitpost, son. Nothing scammy about this project so far. I'm so sorry you got tricked by Inafune when everyone was telling you it was a bad idea, but that's no reason to project your own indignation on to everyone else.
They've barely shown fucking anything.
All we have to go off of is moving at a brisk walking pace and floaty jumps.
Which just already makes me think the movement and platforming are going to be boring.
@Fried_Sushi
It's an IGA metroidvania, so it won't be bad, but why didn't they go with sprites or handdrawn visuals?
@Inmate
Because that shit takes a lot of fucking work to complete every little detail required to be in the game and you're not going to get that on a budget title.
With that said, the art in Bloodstained is pretty good.
@SomethingNew
money and time
remember dragon's crown was only made with 1million dollars but it took 10 years
they don't want to take forever
best and quickest way, 3d
I had a feeling since day one that this is going to be Mighty No. 9 all over again.
Both have unrealistic stretch goals for things that will make the game get delayed for a year or more
Both are trying to capture people nostalgia of a series that has long died and people love
Both showed concept art that give unrealistic expectations for the game since people going to think the concept art has literally how the game is going to look like when it is finish
Maybe I'm just asshurt because I got shat on by Hyper Light Drifter and Mighty No. 9 and I don't like playing Metroidvanias.
@Inmate
on a budget title.
Bloodstained has more than 5x the budget a vanillaware game has and they manage to create great handdrawn visuals, so don't bring up the funding excuse.
@Booteefool
damn, it looks good, but i think Miriam stands out too much" like as if they dont have the same lightning. Miriam is in the foreground but she looks so bland and un-saturated
@Dreamworx
The graphics of VW games are made by the boss and he takes muuuuch less money from it.
@Dreamworx
Vanillaware is the exception, not the rule. The entire studio starting with Kamitani exists specifically to churn out more stuff in their artstyle.
@Dreamworx
vanillaware makes small, heavily stylized games with very few frames of animation or content. They couldn't make a Metroidvania game.
@ZeroReborn
what's bad about hyper light drifter? I was gonna buy it today after work
@Emberburn
Isn't it hard to make skeletal 2D animation look good, though? It wouldn't work with the "flowing" style they tend to use for Castlevania games.
@Fried_Sushi
I know very little about game development and don't really feel like I have a reference point. It looks cheap, but it's also early in development, so I don't know what to make of it.
@Dreamworx
VV's boss makes the art so they dont have to hire an artist and he is ridicilusly talented.
@ZeroReborn
It's still way cheaper than pure sprite animation. You're basically getting the 3D workflow in 2D.
This though
@Firespawn
It often just looks like shit.
@ZeroReborn
Did you even see @Fried_Sushi
?
There are just a few animations being looped constantly and there are very few transition animations between them. It looks like the older IGA metroidvanias in terms of animations and this isn't going to change during the development.
@whereismyname
That's a pretty loose definition. Odin Sphere and Muramasa had only handfuls of enemies and the gameplay was completely linear.
@Emberburn
Only if your artists have good workflow, and the plans are well made.
Salt and Sanctuary is a good example of what happens with cheaper skeletal 2D animation.
Full drawn also looks different.
@Snarelure
Not him, but a lot of cut content and technical issues like FPS locks and awkward kb+m controls. The core game, though, is a solid 6-7 hours for main campaign, and 10+ hours if you're 100%ing. If you have a controller, combat is very satisfying and makes you feel like a bamf. The deal breaker for people is always 30fps lock and kb+m controls.
I suggest playing the first level through on a "free" copy as a demo, then buying it if you like it and want to beat it. Their coder is an SJW, but the main creator is a cool guy, seems passionate about his work.
Vanillaware is comprised entirely of artists
some of them also program but literally all of them do art to some degree.
They also work for no money compared to most, cheap and good artists are hard to find. They also take a long time to develop anything and reuse as many assets as possible. Combine that with low animations frames and they can pump out a new game every 5 or so years.
Dragon's Crown might have had a 1 million dollar budget but it took 10+ years to make. Vanillaware is a terrible company to use as an example because of still like this. Their employees start drawing art for ideas they get and pitch them, so they are in "development" for a very long time.
@Fried_Sushi
this is why devs shouldnt show off early dev footage. because a bunch of babies (like some of you fags) are going to think this is going to look the same at release years from now and then drop the game because of it
@Supergrass
clipping
oh god you're talking about the "fall through the platforms" aren't you
ahahahha
@MPmaster
Metroidvania games have literally hundreds of enemies, items, background objects, and other elements that require animation. They're among the most asset-heavy platformers.
And You might want to actually watch the video of the webm you're referencing. It's literally just IGA showing you some unfinished content and even highlights how the animations and character herself are incomplete.
@girlDog
I don't understand why people are complaining about it graphics wise. Who the fuck cares?
Is gameplay not important anymore, or do we need something to shitpost about?
@ZeroReborn
and I don't like playing Metroidvanias.
Then why do you even care about the game?
@hairygrape
Big talker, little MAKER. You make huge claims and have NOTHING to back em up, not even guts.
If you're gonna make claims and not back em up then STFU Asshole.
@likme
Still requires talent and the people who have that talent are working on other games. They'd have to contract out to Vanillaware or the like and Kamitani probably wants to make his own games. He still has 14 more ideas or whatever.
@PurpleCharger
Muramasa is not linear. But I agree it is not the best of Metroidvanias. It doesn't give me the Metroidvania "feel." The gating is mostly artificial "get a key to open this barrier" type stuff rather than new abilities
@5mileys
You went full retard.
Basically every Metroidvania CV has over 100 enemies in its bestiary, even the low budget copypasta ones.
People making endgame judgements based on a pre-alpha with 1 basic attack coded in
Just because Inafune is a jewpanese hack every KS is now MN9 tier bad
B-But it's been almost a year! -"experienced" gamedev
Not knowing asset building easily takes up the majority of gamedev time
They're literally showing you a behind the scenes, ultra-early build as a thank you to Backers. Iga says in the video he did it because it's not a phase of development the audience frequently gets to see, so he wanted to show us. It could be current, it could have been multiple builds ago.
You're literally seeing the level's collisionbox layout. The final product with assets in can be drastically different, depending on assets. Next you idiots are going to load up the untextured skeleton of a Source map and tell people it's the final product and nothing else is ever going to be in it.
@lostmypassword
@SomethingNew
Half of those are pallet swaps with barely two or three animations.
@Carnalpleasure
Palette swaps are inherent in any game with tons of enemies. This is video games 101
@Fried_Sushi
I know CV isn't supposed to be fast but jesus couldn't the run animation at least have more lean to it?
tfw no Alucard
@girlDog
That is the exact reason why there's NDAs and shit, because they know that the average consumer is fucking retarded, a fact that they of course also does take advantage of to sell games.
People generally do not understand just how time consuming game development is for starters, nor how long they tend to be in alpha and beta and how much they change in these. Or well, in alphas they tend to change a lot.
Betas, used to at least, be reserved for polishing, bugfixing and shit like that.
Anyway, tl;dr is that game development is fuckin' hard and takes time yo
@farquit
@Carnalpleasure
I count 6 palette swapped enemies in the non-Saturn SotN bestiary.
barely two or three animations.
WELCOME TO 2D ENEMIES BRO
@Fried_Sushi
that shitty tryhard kick
Yeah, the monsters will surely be afraid after seeing that kick.
@Inmate
Sprites for a single character on a fighting game like King of Fighter take around 9 to 11 months.
Sprites and handdrawn cost a fortune in time.
@BinaryMan
Tired of smartasses like him who make claims they don't even stand behind.
@BlogWobbles
The only thing I want for this game is a black panther/Rapidus Fio equivalent.
Ars goetia enemies should be interesting
@Techpill
I don't have to prove myself to anyone. If you ask any game developer they'll tell you they can, conservatively, make what was shown in this video in about a week. If you really need to rush 2-3 days. It's like 4 animations, collision detection, simple camera and basically that's it.
@JunkTop
@TalkBomber
3D is cheaper on the long term because you can reuse assets without it being too noticeable (if noticeable at all).
It also allow more freedom since you don't need to make a whole new sprite if you want to release something like a new costume as DLC.
The initial cost is higher though.
game looks stiff
b-but it's just like SoTN.
people still believe SoTN is the best Igavania.
2.5D was a mistake.
@Fried_Sushi
Why can't we just have nicely animated HD sprites? This 2.5d 3D nonsense would have looked dated five years ago, tomorrow people will think this shit is basically a cave painting made by uneducated primitives.
@King_Martha
Name studios not currently working on a game that can do nicely animated HD sprites
@Supergrass
Hm, are vanillaware currently working on a game? Or are they still porting Idon Sphere to modern hardware?
@Spazyfool
This is one of the most embarrassing articles I've ever seen and whoever wrote it should be ashamed of himself.
@BlogWobbles
is that really so hard to do these days though? I mean what's it gonna be up against, Mighty No. 9?
@King_Martha
Here why.
http://www.gamasutra.com/blogs/BlakeReynolds/20150512/243212/Pixel_Artist_Renounces_Pixel_Art.php
Even Pixel artists know that even if they are "superior" they are dying. It take took much time for something you can get a decent replacement for 1/100 of the cost.
They're currently working on a new game. Odin Sphere's been out in japan for awhile now.
@TechHater
They're done with Odin Sphere and are now working on this:
http://www.gamefaqs.com/ps4/181170-13-sentinels-aegis-rim-juusan-kihei-boueiken
@TechHater
it is expensive to do HD sprites and shit. and IGA is working as an indie dev.
@Deadlyinx
Yes it did. I got excited and almost backed it until i read 2.5D. Instantly dropped.
@Spazyfool
im offended by this stupidity.
"Shınmegami Tensei, Dark Souls of the Persona games"
Why not just make the title "Games that are one of the hardest in their respective genre"
@haveahappyday
It's a low quality 2.5D platformer made by old chinaman who made a good game long ago and claims it's a spiritual successor but it's really not
@w8t4u
How do you stand the suffering of not being able to play 3D games? I mean there's almost nothing left that comes out that is 2D except on phones and that always manages to be something that looks like shit
@Supergrass
Wayforward
Well, not exactly pixel sprites and not "nicely animated", but it still looks better than 2.5D shit
@Skullbone
That sounds impossible. How could they fund a game for 100k a year? How big is the team?
Bloodstained looks bad will be the new meme.
@GoogleCat
You can't force it. You might as well not even try.
People's enthusiasm is only growing with the updates.
@Booteefool
But it looks like shit
The setting is great, but everything sticks out so much, the character is shit, everything is blurry and made of plastic
Just look at the pillars base, it's like on a different plane than the floor. And said floor looks like the texture didn't load.
Basically, it has this cheap indie look.Which is fitting, I guess.
@Fried_Sushi
The running speed looks the same as the Igavanias, but while it just looks heavy in 2D, it looks kinda slow in 3D. I can get used to it though.
that fucking character design
Hard to believe Igarashi greenlit that gobshite
Hopefully they'll scrap it and try again before development stops
@Methshot
More like all the actual work on the side. They did Odin Sphere and Muramasa in the meantime, DC was purely Kamitani's pet project until it got far enough it turned into a full-blown game.
@Inmate
You're incapable of being satisfied I guess. That isn't cheap indie. This is cheap indie.
@Boy_vs_Girl
The environment kind of looks like someone's speedpainting on deviantart
@GoogleCat
That looks great
A port and graphics Sheeky Forums utterly loathed
Sheeky Forums is such a huge hypocrite
@BunnyJinx
I haven't played a metroidvania besides SotN
My mom bought me a PSX when I was 6
@Flameblow
the game actually looks good and "this is actually bad even though %90 of people like it" is a stupid meme.
also the game will come out after 1 year.
@LuckyDusty
3D is more economical to produce than 2D today.
Also the fact that it's harder to animate a 2D sprite than a 3D one.
@Bidwell
Yes, and the platforming of it isn't particularly great or something I need more of after more than half a dozen games made afterwards with the same exact floaty no-commitment, no-momentum jumps. The movement is just dull.
@Spazyfool
SMT IV - the Dark Souls of Persona games
If this was a troll it'd be 10/10
@ZeroReborn
You can oversimplify it by reducing it to three points like that, but we don't really know how IGA is managing his team vs how Inafune is doing it to know how similar the development actually is. The ultimate truth is we'll only find out few years down the line when the finished product is coming out.
No, I didn't back it.
@Nude_Bikergirl
The game was marketed as a revival of SotN/Metroidvania from the very beginning. What the fuck did you expect?
@Fuzzy_Logic
because in the other games the character had a walking animation while this one has a running animation. Since both move at the same speed the walking will look like is faster and the running will look like is slower.
